Point it down the fall line and never stop moving. Where you play is where you go —
notes below middle C carve left, above carve right, around middle C runs straight.
One note steers. Two or more is a grab — in the air the chord you hold
is the trick, and you have to let go before you touch down or it doesn't count.
Low / high notesCarve left / right — pitch is your steeringChord in the airTwo-plus notes = a grab. Release before you land or it's blownPitch bendFine steering · Mod wheel tuck · Sustain ollie← →Carve · spin in the air (works alongside the keys)↑ ↓Tuck for speed · brake · flips in the airSPACEHold to wind up, release to pop / ollieSHIFTBOOST — burns GrooveZ S X D C V G B H N J M , L . ; /Computer-keyboard notes, E3 to G#4PPause · R Restart